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If you want a custom icon, go to the “Text and icon” tab. Go to “Update” and then under “Overwrite mode”, choose “Overwrite all files” In the “Silent mode” section, check “Hide all”. Under “Modes”, check “Unpack to temporary folder”. Under the “Setup” tab, type the name of the build exe under “Run after extraction”. Go to the “Advanced” tab and click “SFX Options…”. NOTE: checking the box may change the archive name to “”. Under compression method, choose “Best” and then check the “Create SFX archive” box. In the dialogue box under Archive name, write whatever name you prefer for the resulting file. (If you are adding a custom icon, you do not need to include it at this time.) Click “Add to archive…” in the context menu. Select all the build files and right-click. Unity Build + WinRAR = Standalone Executable So once you’ve got a working Unity build, let’s get to it! I started with 7-Zip but found that what I wanted was already built into WinRAR, which is what we’re using in this tutorial. To shorten the setup time for the day the puzzle hunt ran, I searched for a way to make a portable version of the program that could just be dragged-and-dropped on the machines. Sure, we had a standard Unity build for Windows and we could have linked directly to the executable, but this particular program needed to be added manually on 12+ computers. For part of our last puzzle, we needed a standalone executable that wouldn’t need to be installed directly on the machine. For a puzzle class I’m auditing, my group is working on a branch of a puzzle hunt.
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